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This is an interactive simulation created for the NSTA for high school students. Students read the theory and enter the numbers to predict the consequences of reintroducing the wolves in the habitat, both for wolf population and for Elks population. Then the students observe the graph about the actual effect of the reintroducing of wolves and compare it to a user's prediction.
This is an interactive quiz game on time where students should listen to the task and then select the right answer from the list.
This is an interactive physics model of golf game with a tree as an obstacle. Students can customize the initial ball speed, the initial angle of direction, the hole position, the green elevation, the tree position and height.
This is an interactive physics model of friction forces: a box is standing on a cargo truck platform which changes the angle of tilt, and the box starts to move. Students can change the mass of the crate, coefficients of static and kinetic friction and also select free-body diagram instead of the physical picture to observe how the forces work.
This is an interactive simulation of the world's biomes. The world is represented by the 3D model of the globe with the specific zones marked with the colours corresponding to the various types of the biomes. Students can select any biome from the list, learn more about it and understand, where this kind of biome is situated on the globe.
This is an interactive physics model of speed and direction. A woman is standing on a tower above the swimming pool and dropping a ball straight down. A dolphin should jump and catch that ball. Students can customize the angle of the jump, the initial speed, the initial height of the tower, and also can turn on the slow-motion and/or turn off the gravity to see the differences.
This is an interactive physics model of overtaking the other car. Students can customize the mass of the car, the amount of power delivered to the wheels, the initial speed of the car and time limit which is also can be turned off.
This is an interactive simulation of the feeding of the pet hedgehog. Students can customize the animal's ration, choose water or milk and change the amount of various nutrients daily.
Competentum takes accessibility seriously and demands such attitude from every department and every member of our team. All the necessary steps are taken and the accessibility trends are kept in mind on every stage of product development.
Original content may require different user scenarios that sometimes seem hard to be made accessible. Competentum can find a creative solution to meet the accessibility standards and the expectations of all users in the best possible way.
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We have all seen the news headlines involving the struggles of many publishing companies as they make the shift from print to digital, and their impact on the bottom line. At Competentum, we see a benefit for educational publishers to make the shift to agile, or iterative, content development, to help address these struggles.