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This is a gamification activity for Elementary School. In this game students will need to rescue a certain amount of little octopuses within limited time, by clicking on them and then selecting the flushing arrow sign. If the selected number of octopuses is not the same as requested, the octopuses will return to the main screen, and the task is considered not fulfilled.
This is a step-by-step engineering task with tips and graphics. Students should read the theory and enter the answer into the specific field, or select the answer from the list.
This is the interactive periodic table. Students can learn useful information about each element by selecting it and reading to the pop-up. Students can also customize the amount of information that is displayed by selecting and deselecting the checkboxes in the menu.
This is an interactive simulation of Basic DCF Stock Valuation in the form of the table with a rows of various parameters and columns of years. Students can change any parameter and observe how all the other parameters will change accordingly to their actions.
There is a Yield Curve Graph in linear form along with the correlated S&P 500 index linear graph. Students can change the form of the graph spacing and regulate the length of the trail.
There are interactive graphs of the leverage and the cost of capital. There are fields of market data, valuation and debt characteristics and there are two graphs, one of them is represented in three different models. Students can move a point along the graph and financial parameters which value is represented by the point, will start to change.
This is an interactive simulation of the normal distribution model. Students can change the parameters of mean and standard deviation and also select the displaying of one or two standard deviations to find the answer that matches the task.
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We have all seen the news headlines involving the struggles of many publishing companies as they make the shift from print to digital, and their impact on the bottom line. At Competentum, we see a benefit for educational publishers to make the shift to agile, or iterative, content development, to help address these struggles.